Virtual Betting Rules & Information

A virtual betting events take place every configurable number of minutes. The video animation will display a Draw/Event Number, customers need to specify the Draw Number or Event Number they would like to place a bet on. Bets on an event are accepted until the “bets closed” message appears on the screen or until “x” seconds before the event starts (this time is configurable), after which the customer will need to place a bet on a different event. Winnings can be collected once the result of an event is displayed on the results screen. You can place combination bets on these events which return a multiple of the odds that are displayed. Ask the cashier for more information. A customer who places any bet on these events takes sole responsibility for his actions in placing a bet and for checking his ticket to ensure it is correctly reflects his chosen bet, and will not hold the operator liable in for any loss or damage suffered. The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time. No participants are scratched from virtual races. There are no dead heats (position draws) in virtual races. Bet types that are offered by the operator may be altered from time to time. System Combination Bets Double This is a single bet comprising two selections from different events. Both selections must win for the bet to pay a return. This may be a combination of a win bet on a horse and a bet for a football team to win. Treble This is a single bet comprising three selections from different events. All three selections must win for the bet to pay a return. Perm 4 Fold Also known as a 4 fold accumulator, this is a single bet with four or more selections from 4 different events. You must pick the winner of each of the 4 events for your bet to win. Independence and Fairness The results of these virtual events are determined on an independent server that is not accessible to the betting operator. The results are generated by a system that has been independently certified to be fair according to a reputable certification authority.

Racing Roulette V2 Virtual Event

Racing roulette V2 is a new experience in betting on virtual events. It involves one of the leading betting sports, racing, and one of the most popular casino games, roulette. Racing Roulette V2 combines racing (with 13 runners only) and roulette betting markets in to a single game. Racing Roulette V2 Virtual Event Bet Markets Language files are used on the video render applications to translate bet markets etc. The Bet Acceptance System must be configured to NOT allow bet transactions to be cancelled post event close. This is essential to ensure that POS operators have no means of cancelling losing bets. Betting systems are also responsible of making sure betting markets are closed for betting before the animation for the event starts. Racing Roulette V2 Event Bet Markets Racing Roulette V2 Default Pay table and RTP configurations: NOTE – Only pay table 1 is displayed visually on the viewer application. Pay table 1:
WIN Exacta Trifecta      
Market 1st 1st & 2nd 1st 2nd & 3rd 1st & 2nd 1st & 3rd 2nd & 3rd
Number 12 X 1 (92%) 100 X 1 (64%) 1,000 X 1 (58%) 20 X 1 (12%) 10 X 1 (12%) 5 X 1 (3%)
Row 4 X 1 (92%) 13 X 1 (50% – 75%) 55 X 1 (19% – 87%)
Column 3 X 1 (92%) 9 X 1 (69% – 92%) 25 X 1 (35% – 93%)
High / Low 2 X 1 (92%) 4 X 1 (77% – 92%) 8 X 1 (56% – 84%)
Even / Odd 2 X 1 (92%) 4 X 1 (77% – 92%) 8 X 1 (56% – 84%)
Red / Black 2 X 1 (92%) 4 X 1 (77% – 92%) 8 X 1 (56% – 84%)
*Play this market and stand a chance of winning if you match 2 positions in order correctly out of 3. (1st & 2nd pays 20 x 1 | 1st & 3rd pays 10 x 1 | 2nd & 3rd pays 5 x 1) Pay table 2:
Quinella (Show) Pale Triplet
Hits Winning Hits Winning Hits Winnings
1st 7 X 1 (54%) 1st & 2nd 30 X 1 (38%) 1st 2nd & 3rd 200 X 1 (70%)
2nd 3 X 1 (23%) 1st & 3rd 20 X 1 (26%)
3rd 2 X 1 (15%) 2nd & 3rd 10 X 1 (13%)

Number

 – 1 st – Choose a single number to finish in 1st place. – 1 st & 2nd (Exacta) – Choose 2 numbers to finish 1st and 2nd in order. – 1 st, 2nd & 3rd (Trifecta) – Choose 3 numbers to finish 1st, 2nd and 3rd in order. o A player also wins a lower pay out if they match 1 st & 2nd positions correctly (in order). o A player also wins a lower pay out if they match 1 st & 3rd positions correctly (in order). o A player also wins a lower pay out if they match 2 nd & 3rd positions correctly (in order).   Zero can be selected as part of this betting market. Rows – 1 st – Choose a single row, if the number that wins the race is from the chosen row you win. – 1 st & 2nd (Exacta) – Choose 2 rows, if the number that wins the race is in the first row that was selected and the 2nd place number is in the second row that was selected (in order) you win.   NOTE – A player can select the same row more than once! – 1 st, 2nd & 3rd (Trifecta) – Choose 3 rows, if the number that wins the race is in the first row that was selected; the 2nd place number is in the second row that was selected and the 3rd place number is in the third row (in order) that was selected you win. NOTE – A player can select the same row more than once! Zero is not available as a selection for this betting market. Columns – 1 st – Choose 1 column, if a number from the chosen column finishes in 1st place you win. – 1 st & 2nd (Exacta) – Choose 2 columns, if the number that wins the race is in the first column that was selected and the number that comes in 2nd place is in the second column that was selected (in order) you win.   NOTE – A player can select the same column more than once. – 1 st, 2nd & 3rd (Trifecta) – Choose 3 columns, if the number that wins the race is in the first column that was selected; the number that comes in 2nd place is in the second column that was selected and the 3rd place number is in the third column that was selected (in order) you win. NOTE – A player can select the same column more than once. Zero is not available as a selection for this betting market. High / Low – 1 st – Choose if 1st place will be a high or low number. – 1 st & 2nd (Exacta) – Choose if the 1st and 2nd placed numbers will be high or low numbers (in order). – 1 st, 2nd & 3rd (Trifecta) – Choose if the 1st, 2nd and 3rd placed numbers will be high or low numbers (in order). LOW – (1; 2; 3; 4; 5; 6) HIGH – (7; 8; 9; 10; 11; 12)   Zero is not available as a selection for this betting market. Even / Odd – 1 st – Choose if 1st place will be an even or odd number. – 1 st & 2nd (Exacta) – Choose if the 1st and 2nd placed numbers will be even or odd numbers (in order). – 1 st, 2nd & 3rd (Trifecta) – Choose if the 1st, 2nd and 3rd placed numbers will be even or odd numbers (in order). ODD – (1; 3; 5; 7; 9; 11) EVEN – (2; 4; 6; 8; 10; 12)   Zero is not available as a selection for this betting market. Red / Black – 1 st – Choose if 1st place will be red or black. – 1 st & 2nd (Exacta) – Choose the order of colours for 1st and 2nd place (in order). – 1 st, 2nd & 3rd (Trifecta) – Choose the order of colours for 1st, 2nd and 3rd place (in order). See number / colour assignment at the bottom of the document.   Green is not available as a selection for this betting market. Quinella (Show) – Select one number, if the chosen number finishes 1st, 2nd or 3 rd the player will be paid out according to the pay table. (There are different pay outs based on where that number finishes in the top 3.) Zero can be selected as part of this betting market. Pale – Choose 2 numbers, if the 2 numbers finish in 1st & 2nd (any order) pay according to the pay table, if the 2 numbers finish 1st & 3rd pay according to the pay table and if the 2 numbers finish 2nd & 3 rd pay according to the pay table. Zero can be selected as part of this betting market. Triplet – Choose 3 numbers to finish 1st, 2nd or 3rd in any order. Zero can be selected as part of this betting market. Number / Colour assignment There are 2 variations of number / colour assignments that can be used in the game: – Option 1 – 0:G;1:R;2:B;3:R;4:R;5:B;6:B;7:B;8:R;9:R;10:B;11:B;12:R – Option 2 – 0:G;1:R;2:B;3:R;4:B;5:R;6:B;7:R;8:B;9:R;10:B;11:B;12:R   NOTE – The video based (Pre Recorded) version of this product is only available with this number / colour assignment, Option 2 – 0:G;1:R;2:B;3:R;4:B;5:R;6:B;7:R;8:B;9:R;10:B;11:B;12:R

Virtual Racing

Kiron’s Virtual Racing portfolio consists of multiple racing games: – Horse Racing: o 6 – 14 runners in race. o Multiple tracks and distances. o Database of 600 names. – Horse Racing Equal Odds: o 8, 10 or 14 runners in race. o Multiple tracks and distances. o All horses have the same odds. o Database of 600 names. – Greyhound Racing: o 6 or 8 runners in a race. o Multiple tracks. o Database of 600 names. – Trotting / Harness Racing: o 10 runners in a race. o Database of 600 names. – Cycling: o 8 riders in a race. o Database of 200 names. – Motor Racing (Single Seater Cars): o 8, 10, 12 or 14 cars in a race. o Database of 200 names. – Motor Racing (Nascar Style Cars): o 8, 10, 12 or 14 cars in a race. o Database of 200 names. – Steeple Chase: o 8, 10, 12 or 14 runners in a race. o Database of 600 names. – Speed Skating: o 6 runners in a race. o Database of 600 names. – Horses Compact: o 10 runners only. o Database of 600 names. – Dogs Compact: o 6 runners only. o Database of 600 names. – Single Seater Motor Racing Compact: o 10 runners only. o Database of 200 names. – Slot Car Racing o 6 runners only. o Database of 200 names.   Each racing product consists of the above number of runners/cars/riders with the aim being for the participant you bet on to win the race.

Virtual Racing Bet Markets

The system is configured for decimal odds, the screen system can be configured to display either decimal point or decimal comma odds depending on local market practice. The odds can also be rounded to 1 or 2 decimal places accordingly.   Language files are used on the video render applications to translate bet markets etc.   The Bet Acceptance System must be configured to NOT allow bet transactions to be cancelled post event close. This is essential to ensure that POS operators have no means of cancelling losing bets. Betting systems are also responsible of making sure betting markets are closed for betting before the animation for the event starts.   Race Event Bet Types – Single Selection   Win Select a runner to finish 1st   Place Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6 runner Greyhound (Dog) or Dashing Derby (Horse) race.   Winner Odd/Even Select if the winner of a race will be an odd or even number.   Winner High/Low Select if the winner of the race will be a high or low number. 6 runners – Low (1, 2, 3); High (4, 5, 6) 8 runners – Low (1, 2, 3, 4); High (5, 6, 7, 8) 9 runners – Low (1, 2, 3, 4); High (5, 6, 7, 8, 9) 10 runners – Low (1, 2, 3, 4, 5); High (6, 7, 8, 9, 10) 11 runners – Low (1, 2, 3, 4, 5); High (6, 7, 8, 9, 10, 11) 12 runners – Low (1, 2, 3, 4, 5, 6); High (7, 8, 9, 10, 11, 12) 13 runners – Low (1, 2, 3, 4, 5, 6); High (7, 8, 9, 10, 11, 12, 13) 14 runners – Low (1, 2, 3, 4, 5, 6, 7); High (8, 9, 10, 11, 12, 13, 14)   Race Event Bet Types – Multiple Selection Combination Odds   These bet markets carry different terms in different geographical regions. Our data service uses fixed odds (“bookie”) terminology. The system can be configured to display pari-mutuel (“tote”) terminology on the screen systems and video renders when required.   Forecast or Exacta Select 2 runners to finish 1st and 2nd IN ORDER specified.   Combination Exacta Some bet systems offer a player the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example; on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc. This is a bet acceptance system side bet that uses the Forecast odds. The bet acceptance system works out all combinations. Reverse Forecast or Quinella Select 2 runners to finish 1st and 2nd in ANY ORDER.   Tricast or Trifecta Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.   Combination Trifecta Some bet systems offer a player the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So for example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets. This is a bet acceptance system side bet that uses the Tricast odds. The bet acceptance system works out all combinations.   Reverse Tricast or Trio Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.   Swinger Select any 2 horses to finish in the top 3 in any order.

Racing Screen Shots

 

Preamble Slides

Game Play

Results Slides

Virtual KENO

  KENO Overview   Keno is a fixed odds game based on a number draw. There are 80 consecutive numbers in the draw numbered from 1 to 80. 20 numbers are drawn from the 80. Players predict between 1 and 10 numbers from the 20 numbers drawn. These number sets that players predict are called “picks”. Each number drawn of the 20 that matches a pick is known as a “catch”. Players are paid for the number of “catches” they “hit” according to a pay table   KENO Pay table   The Bet Acceptance System must be configured to NOT allow bet transactions to be cancelled post event close. This is essential to ensure that POS operators have no means of cancelling losing bets. Betting systems are also responsible of making sure betting markets are closed for betting before the animation for the event starts.  

The pay table is set by the operator.

Below is an example of a pay table with prize values:

In the example a prize for 0 catches is offered for the 7 pick to 10 pick game in the above default example. It pays 1 unit in each case, being a consolation prize of returning the players stake.

This pay table example is defined by a single unit stake value. The unit stake can be greater than 1 and hence the pay table will be multiplied by this value.

In the above example, the 10 pick game offers a return to all but 1-3 catches, leaving 8 distinct catches that are pay lines.

  Other KENO Picks or Bets
  • Heads – Eleven or more numbers drawn in the top half of the Keno grid, i.e. 11 or more within the number range 1 to 40.
  • Tails – Ten numbers drawn in the top and bottom half of the Keno grid, i.e. 10 within range 1 to 40 and 10 within range 41 to 80.
  • Evens – Eleven or more numbers drawn in the bottom half of the Keno grid, ie. 11 or more within the number range 41 to 80.
KENO Jackpots   A Keno jackpot is not a separate bet, but rather aggregates with the fixed odds prize on all picks being hit on the Keno game.   Jackpots are configurable on 7 pick games and higher.   The jackpot game prize will be determined by a combination of the fixed odd seed prize and a configurable percentage of the value of bets placed on that pick. The jackpot value increments on each bet placed. The percentage value is configurable separately for each pick in the betting system. The logic applied in setting this percentage is to adjust it based on the volume of transactions and value to regulate the rate at which it accumulates. This is can only be adjusted slowly and certainly not often. The pay table is then adjusted to ensure that the overall return to player achieves the target percentage value.   KENO Draw Process  
  1. Sales Opens: Game sales starts as soon as the sales close on the prior Draw. Players also have the option to select to bet on up to 10 Draws in advance using the same selection of spot numbers. This is done in the bet slip, having the option to select the number of draws to apply the bet to.
  2. Sales Close: Sales close ahead of the scheduled Draw starting.
  3. Draw Starts: Once the sales close is confirmed, the Draw animation starts when the RNG determines the game result.
  4. Draw Ends: The draw duration is configurable. It ends once the draw of all 20 balls comprising the game result are displayed on the grid.
  5. Settlement Occurs: Settlements starts once the game server notifies the transaction system that the draw display has completed.

Fast League Football

  Fast League Football   The Fast League product can be scheduled as a single football match or as a league. A match event lasts between 60 and 100 seconds and will consist of 6 video clips. The maximum number of goals in a match is 6. Fast League Leagues simulates a football season with 20 teams, consisting of 38 weeks with 10 concurrent matches per round (the display application will only display video clips for 1 of the matches with a live score panel showing the scores from the other 9 matches).   Fast League Football Bet Markets   The system is configured for decimal odds, the screen system can be configured to display either decimal point or decimal comma odds depending on local market practice. The odds can also be rounded to 1 or 2 decimal places accordingly.   Language files are used on the video render applications to translate bet markets etc.   The Bet Acceptance System must be configured to NOT allow bet transactions to be cancelled post event close. This is essential to ensure that POS operators have no means of cancelling losing bets. Betting systems are also responsible of making sure betting markets are closed for betting before the animation for the event starts.   Predict the outcome options from the bet markets (i.e. Match Result or Total Goals etc.) of a game between Team 1 & Team 2 to form a single bet.   Fast League Football Bet Types – Single Selections   Correct Score (Full Time) Predict the correct score for the match. There are 28 possible selections: Home [1-0] – Home team to win 1-0; [2-0] – Home team to win 2-0; [2-1] – Home team to win 2-1; [3-0] – Home team to win 3-0; [3-1] – Home team to win 3-1; [3-2] – Home team to win 3-2; [4-0] – Home team to win 4-0; [4-1] – Home team to win 4-1; [4-2] – Home team to win 4-2; [5-0] – Home team to win 5-0; [5-1] – Home team to win 5-1; [6-0] – Home team to win 6-0;   Draw [0-0] – The match will be a draw with the score 0-0; [1-1] – The match will be a draw with the score 1-1; [2-2] – The match will be a draw with the score 2-2; [3-3] – The match will be a draw with the score 3-3; Away [0-1] – Away team to win 0-1; [0-2] – Away team to win 0-2; [1-2] – Away team to win 1-2; [0-3] – Away team to win 0-3; [1-3] – Away team to win 1-3; [2-3] – Away team to win 2-3; [0-4] – Away team to win 0-4; [1-4] – Away team to win 1-4; [2-4] – Away team to win 2-4; [0-5] – Away team to win 0-5; [1-5] – Away team to win 1-5; [0-6] – Away team to win 0-6.   Half-Time Correct Score Predict the correct score for the match at half-time. There are 10 possible selections:   Home [1-0] – Home team to win 1-0; [2-0] – Home team to win 2-0; [2-1] – Home team to win 2-1; [3-0] – Home team to win 3-0;   Draw [0-0] – The match will be a draw with the score 0-0; [1-1] – The match will be a draw with the score 1-1;   Away [0-1] – Away team to win 0-1; [0-2] – Away team to win 0-2; [1-2] – Away team to win 1-2; [0-3] – Away team to win 0-3;   Match Result – 1X2 Predict the result of the match. (i.e. 1 X 2). There are three possible outcomes: [1] – Home team wins the match; [X] – The match is a draw; [2] – Away team wins the match.   Half-Time Result – 1X2 Predict the half-time result. (i.e. 1 X 2). There are three possible outcomes: [1] – Home team wins the first halt; [X] – The first half is a draw; [2] – Away team wins the first half.   Double Chance This allows the player to cover 2 out of the 3 possible outcomes, the selections are: [12] – For either the home or away team to win. [1X] – For either the home team to win or draw. [X2] – For either the away team to win or draw. Double Chance (Half-Time) This allows the player to cover 2 out of the 3 possible outcomes for the first half, the selections are: [12] – For either the home or away team to win in the first half. [1X] – For either the home team to win or draw in the first half. [X2] – For either the away team to win or draw in the first half.   Total Goals Under/Over “x” Players predict whether the total goals scored in the match will be over or under a specific value. The game offers multiple configurations of this betting market – 1.5; 2.5 and 3.5. [Under] – Less than “x” goals will be scored in the match; [Over] – Over “x” goals will be scored in the match.   Handicap “x” Predict the winning team when the favourite is handicapped by the specified number of goals. The game offers multiple configurations of this betting market -1 and -2. [Home] – The Home team will win with the handicap applied to the favourite. [Draw] – The match will be a draw with the handicap applied to the favourite. [Away] – The Away team will win with the handicap applied to the favourite.   Half Time / Full Time (Double Result) Predict the team that will lead at half-time and the full-time match winner. [Home/Home] – Home leads at half-time and full-time; [Home/Draw] – Home leads at half-time, full-time score is a Draw; [Home/Away] – Home leads at half-time, Away is full-time winner; [Draw/Home] – Half-time score is a Draw, Home is full-time winner; [Draw/Draw] – Half-time and full-time score is a Draw; [Draw/Away] – Half-time score is a Draw, Away is full-time winner; [Away/Home] – Away leads at half-time, Home is full-time winner; [Away/Draw] – Away leads at half-time, full-time score is a Draw; [Away/Away] – Away leads at half-time and full-time.   Total Goals Predict the full-time total goals scored by both teams. [0] – There will be no goals scored in the match; [1] – There will be 1 goal scored in the match; [2] – There will be 2 goals scored in the match; [3] – There will be 3 goals scored in the match; [4] – There will be 4 goals scored in the match; [5] – There will be 5 goals scored in the match; [6] – There will be 6 goals scored in the match.   Goal:Goal Full Time Predict if both teams will score a goal in the match. [Yes] – Yes both teams will score in the match; [No] – Neither or only one team scored in the match.   Goal:Goal Half Time Predict if both teams will score a goal in the first-half. [Yes] – Yes both teams will score in the first-half; [No] – Neither or only one team scored in the first-half. 1X2 & Under/Over “x” Predict the match winner (or if the match is a draw) and if the total goals in the match will be over or under the specified value. The game offers multiple configurations of this betting market – 1.5; 2.5; 3.5; 4.5 and 5.5. [1O] – Team 1 Wins and Total Goals are greater than “x”; [1U] – Team 1 Wins and Total Goals are less than “x”; [XO] – The match is a Draw and Total Goals is greater than “x”; [XU] – The match is a Draw and Total Goals is less than “x”; [2O] – Team 2 Wins and Total Goals is greater than “x”; [2U] – Team 2 Wins and Total Goals is less than “x”.   1X2 & Goal:Goal Predict the match winner (or if the match is a draw) and if both teams will score in the match. [1G] – Team 1 Wins and Both Score; [1NG] – Team 1 Wins, Only Team 1 Scores; [XG] – Match is a Draw and Both Teams Score; [XNG] – Match is a Draw and No Goals Scored; [2G] – Team 2 Wins and Both Score; [2NG] – Team 2 Wins, Only Team 2 Scores.   Team 1 Under/Over “x” Goals Predict if Team 1 will score over or under the number of goals specified. The game offers multiple configurations of this betting market – 0.5; 1.5 and 2.5. [Under] – Less than “x” goals will be scored by Team 1 in the match; [Over] – Over “x” goals will be scored by Team 1 in the match.   NOTE – The 0.5 variation of this betting market is disabled by default as this is offered as the market “Team 1 Goal/No Goal” mentioned below.   Team 2 Under/Over “x” Goals Predict if Team 2 will score over or under the number of goals specified. The game offers multiple configurations of this betting market – 0.5; 1.5 and 2.5. [Under] – Less than “x” goals will be scored by Team 2 in the match; [Over] – Over “x” goals will be scored by Team 2 in the match.   NOTE – The 0.5 variation of this betting market is disabled by default as this is offered as the market “Team 2 Goal/No Goal” mentioned below.   Team 1 Goal/No Goal Predict if Team 1 will score a goal in the match. [Y] – Yes they will score a goal in the match. [N] – No they will not score a goal in the match.   Team 2 Goal/No Goal Predict if Team 2 will score a goal in the match. [Y] – Yes they will score a goal in the match. [N] – No they will not score a goal in the match. Total Goals Odd/Even Predict whether the total goals in the match will be an odd or an even number. [Odd] – Total goals scored in the match will be an Odd number. [Even] – Total goals scored in the match will be an Even number. (Includes 0 goals.)   Time of First Goal Predict whether the first goal will be scored within one of the proposed time intervals. [No Goal] – There will be no goals scored in the match; [1 – 15] – The first goal will be scored in the time interval 1 – 15; [16 – 30] – The first goal will be scored in the time interval 16 – 30; [31 – 45] – The first goal will be scored in the time interval 31 – 45; [46 – 60] – The first goal will be scored in the time interval 46 – 60; [61 – 75] – The first goal will be scored in the time interval 61 – 75; [76 – 90] – The first goal will be scored in the time interval 76 – 90.   1st Team to Score Predict the team that will score the 1st goal. [Home] – The Home team will score first; [Away] – The Away team will score first; [No Goal] – There will be no goals scored in the match;   Multi-Goals Predict the total number of goals scored in the match from a range of total goal options. [0-2] – Total Goals is 0, 1 or 2 [1-3] – Total Goals is 1, 2 or 3 [2-4] – Total Goals is 2, 3 or 4 [>4] – Total Goals is more than 4   Asian Betting Markets (Handicap & Under/Over) The system can be configured to provide Asian style betting markets.   Please note that not all the above betting markets are available on the graphical display due to spacing restrictions. All betting markets are available in the XML data feed.  

Virtual Table Tennis & Badminton

  Table Tennis is a game in which 2 players are competing against each other, from a database of 4 players. The 2 players hit a lightweight ball back and forth using a table tennis bat. The game takes place on a hard table divided by a net. Each match is played to 7 points, unless the score reaches 6 points each, then the game will be won by the first player to gain a two point lead.   Badminton is a game in which 2 players are competing against each other, from a database of 4 players. The 2 players hit a shuttlecock back and forth using a racquet. The game takes place on a court divided by a net. Each match is played to 7 points, unless the score reaches 6 points each, then the game will be won by the first player to gain a two point lead.   Virtual Table Tennis & Badminton Bet Markets   The system is configured for decimal odds, the screen system can be configured to display either decimal point or decimal comma odds depending on local market practice. The odds can also be rounded to 1 or 2 decimal places accordingly.   Language files are used on the video render applications to translate bet markets etc.   The Bet Acceptance System must be configured to NOT allow bet transactions to be cancelled post event close. This is essential to ensure that POS operators have no means of cancelling losing bets. Betting systems are also responsible of making sure betting markets are closed for betting before the animation for the event starts.   Predict the outcome options from the bet markets (i.e. Winner or Scores or First to Score, etc.) of a game between Player A & Player B to form a single bet.   Table Tennis & Badminton Event Bet Types – Single Selection Winner Predict the winner (i.e. A or B). There are two possible outcomes: [A] – player A wins the game [B] – player B wins the game   Winner 7, >7 Predict the winner (i.e. A or B) and the final score (i.e. 7 or >7) of the winner. There are 4 possible outcomes, i.e.: [A 7 points] – Player A wins the game with 7 points; [A > 7 points] – Player A wins the game with more than 7 points; [B 7 points] – Player B wins the game with 7 points; [B > 7 points] – Player B wins the game with more than 7 points;   First to Score 1, 7 Predict the Players who will first score 1 and 7 points respectively in the game. There are 4 possible outcomes: [AA] – A scores the first point and 7 points first; [AB] – A scores the first point and then B scores 7 points first; [BA] – B scores the first point and then A scores 7 points first; [BB] – B scores the first point and 7 points first. First to Score 1, 3 and 7 Predict the Players who will first score 1, 3 and 7 points respectively in the game. There are 8 possible outcomes: [AAA] – A scores the first point, 3 points and 7 points first; [AAB] – A scores the first point and 3 points first, then B scores 7 points first; [ABA] – A scores the first point, B scores 3 points first and then A scores 7 points first; [BAA] – B scores the first point, and then A scores 3 points and 7 points first. [ABB] – A scores the first point, and then B scores 3 points and 7 points first; [BAB] – B scores the first point, A scores 3 points first and then B scores 7 points first; [BBA] – B scores the first point and 3 points first, then A scores 7 points first; [BBB] – B scores the first point, 3 points and 7 points first.   Correct score Pick the final game score for Player A and Player B. Each player may score anywhere within the range of 0-9. There are 16 possible outcomes, i.e.: [7-0] – Player A score 7 points, Player B score 0 points; [7-1] – Player A score 7 points, Player B score 1 points; [7-2] – Player A score 7 points, Player B score 2 points; [7-3] – Player A score 7 points, Player B score 3 points; [7-4] – Player A score 7 points, Player B score 4 points; [7-5] – Player A score 7 points, Player B score 5 points; [8-6] – Player A score 8 points, Player B score 6 points; [9-7] – Player A score 9 points, Player B score 7 points; [0-7] – Player A score 0 points, Player B score 7 points; [1-7] – Player A score 1 points, Player B score 7 points; [2-7] – Player A score 2 points, Player B score 7 points; [3-7] – Player A score 3 points, Player B score 7 points; [4-7] – Player A score 4 points, Player B score 7 points; [5-7] – Player A score 5 points, Player B score 7 points; [6-8] – Player A score 6 points, Player B score 8 points; [7-9] – Player A score 7 points, Player B score 9 points;   Total Points Pick the combined points score by both players at the end of the game. There are 8 possible outcomes, i.e.: [7] – total points scored by Player A and Player B is 7; [8] – total points scored by Player A and Player B is 8; [9] – total points scored by Player A and Player B is 9; [10] – total points scored by Player A and Player B is 10; [11] – total points scored by Player A and Player B is 11; [12] – total points scored by Player A and Player B is 12; [14] – total points scored by Player A and Player B is 14; [16] – total points scored by Player A and Player B is 16;   Odd Even, High Low From the score group “Odd Low”, “Even Low”, “Odd High”, “Even High”, pick the group that will be the total points score by Player A and Player B at the end of the game. There are 4 possible outcomes: [Odd Low] – 7 points or 9 points; [Even Low] – 8 points or 10 points; [Odd High] – 11 points; [Even High] – 12 points or 14 points or 16 points; Longest Consecutive points Predict the longest consecutive points rally in the game from the range of 2 – 7 points. There are 6 possible outcomes; [2] – One of the players scores two points in succession; [3] – One of the players scores three points in succession; [4] – One of the players scores four points in succession; [5] – One of the players scores five points in succession; [6] – One of the players scores six points in succession; [7] – One of the players scores seven points in succession;   Table Tennis Screen Shots  

Odds Slides

 

Game Play

 

Result Slides